Pot Bot - 3D
Clientes
Autoral
ano
2024
Resumo
I used Blender 4.0 for the modeling and rendering of Pot Bot, and Substance Painter to create the textures. To finish, I adjusted the final renders in Adobe Photoshop, making color corrections and other necessary adjustments.
This project holds special meaning for me, as I was able to apply the knowledge gained over many years of study and practice, without relying on tutorials or external guidance. I firmly believe that the best way to learn is by making mistakes, and this project was a concrete proof of that. I appreciate the growth opportunity it provided.
Info
I found this fascinating concept by the talented artist Anh Dang and decided to turn it into an exciting 3D modeling challenge. It was a journey filled with challenges, but in the end, I achieved a satisfactory result. Most importantly, I made many mistakes along the way, and each mistake was an opportunity for learning. I would like to express my gratitude to Anh Dang for the inspiration his art provided, and I sincerely hope he enjoys the final result.




